![]() ![]() You may remember his name attached to several games, including Snatcher, Gravity Rush., and the iconic Silent Hill series. However, Slitterhead is the product from one Keiichiro Toyama. If you’re asking me about what the game is, I told you I have no idea. Come on people… why is it that you fall down every time your life depends on it. creatures with plenty of nightmare fuel, Hong Kong slums (possibly), people falling from the skies, a sword formed from someone’s blood, and that’s just a few things that we saw. To help reduce the dependence on database servers, the following changes will be made for all players on Thursday, July 6th. Reminder that once the game has been pulled, players will still be able to enjoy the game’s online functionality “through at least December 31, 2024”.Ĭurrently, you can buy Friday The 13th: The Game on PC via Steam, PlayStation 4, Xbox One and the Nintendo Switch. No matchmaking functionality will be lostĪnd, as they previously announced, the base game and all DLC are currently enjoying a reduction in price, and will remain as such until the game is pulled from digital and physical stores.XP and CP earning will be eliminated (since everyone will be maxed out).All unlockable kill animations will be unlocked (save for the DLC kills).All players will be leveled up to Level 150.30 of the most popular Legendary Perks will be made available to all players, with the best roll possible and no negative effects.The next update (which arrives July 6) for Friday The 13th: The Game will include the following: Per the official Twitter account for the game, Gun Interactive is giving players a boost in a new update for Friday The 13th: The Game in order to give them the most fun, while also “ the dependence on database servers”. With the announcement that Gun Interactive will be pulling Illfonic’s Friday The 13th: The Game from sale later this year, the developer is looking to make the most of the remaining time for fans. Slitterhead is currently in development for PC and consoles. Still, I also want to make something more personal someday.”Ĭheck out the full interview below for more questions. I want to leverage their skills to go in another direction. Right now, we have staff with the ability to work on action. However, I’d rather do that when working with really limited resources, such as budget or having to focus on one individual. “I want someday to do something with some classic psychological horror themes like I did with Silent Hill. I want to include aspects that will feel completely new to the player.”Īnd since Toyama had mentioned David Lynch in a separate interview regarding Lynch’s influence on Japanese horror games, Toyama was asked if he would ever return to making games with the Lynchian psychological deepness and odd plots. “We want to make the players surprised upon discovering them. I want to achieve both action and drama with this game.”īuilding on that, when asked what type of combat Slitterhead will have, Okura responded that the team wants to pursue “multiple new aspects” of the combat in melee and firearms, while at the same time doing something that they hadn’t previously done. It conflicts the mind, making the players reluctant to enter certain fights. “I wanted a game that could be enjoyed for its action, yet whose concept doesn’t solely revolve around killing enemies. Toyama wondered what could happen if Bokeh “reinterpreted concept” and combine it with the energy that he felt from Hong Kong as a city.Īs to the question of balancing between action and horror, Toyama responded by saying that Slitterhead “spans over multiple genres where horror is expressed”, in that he wanted to expand the player base to include those who wouldn’t necessarily play horror games. Toyama elaborated further, saying that the game is also inspired by one of his previous games, 2003’s Siren (or Forbidden Siren, if you want to get technical). In the video, the trio talk about the inspiration behind Slitterhead, which as Toyama had mentioned before, was inspired by Hong Kong. The first part, moderated by Bokeh’s business development manager and producer William Yohei Hart, features Bokeh Game Studio CEO and creator Keiichiro Toyama, CTO and game director Junya Okura, and COO and producer Kazunobu Sato. Bokeh Game Studio has released more details regarding their upcoming game Slitterhead in the form of a two-part Q&A session.
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